We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating.
'But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. 'We thought this would result in better mods for everyone, both free & paid. 'Our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities,' Valve explained. It's obvious now that this case is different.' 'We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. 'We've done this because it's clear we didn't understand exactly what we were doing,' Valve said in a community update. UPDATE 1.22am: Valve has stated that it will offer full refunds on all Skyrim mods purchased in the few days paid mods were available.